Facebook Avoids Apple with Its Own Cloud-Gaming Launch
Facebook has just launched its very first “cloud-streamed” games. However, it’s not offering them to iPads or iPhones. Originally, only 5 titles already in place as standalone smartphone apps would be accessible – through Facebook’s website on personal computers, Facebook Game apps on Android and the main Facebook website.
Later on, it’s possible to incorporate “all types of games”. Though, it’s not providing the product on the Apple iOS operating system. This is because they are not sure if an App Store launch is a viable direction.
Apple and Facebook clashed early this year when the former prevented the latter from providing basic “mini-games” through the Facebook Gaming app’s iOS version on the grounds that this broke the App Store rules.
Since then, Apple has clarified that it’s possible to provide cloud-based games through the mobile browser Safari instead. This is also the route Amazon’s Luna cloud-gaming and Microsoft’s Xbox xCloud services are pushing.
However, Facebook said that taking on this route offers some limitations, and made it clear that they were unhappy with the present situation. According to Facebook’s VP of Play, while their iOS path is still uncertain, one thing is clear. He said that Apple treats games differently, and imposes control over precious resources.
Facebook has long provided games through its platforms, the most popular ones being Clash of Clans, Candy Crush Saga and Farmville.
Cloud-based services operate the games on the computer servers of Facebook. Then, it streams the graphics to the players, who, in turn, control the actions from afar. That way, it can provide more advanced play.
However, as a start, the lineup is only limited to 5 free-to-play games which are already available on the App Store and Google Play Store.
- Solitaire: Arthur’s Tale
- Mobile Legends: Adventure
- WWE SuperCard
- Asphalt 9: Legends
- PGA Tour Golf Shootout
According to Mr. Rubin, it’s Facebook’s choice not to under-deliver and overpromise. Soon, the company plans to add more PC titles.
Facebook had chosen not to “overpromise and under-deliver”. In time, the company plans to add more demanding PC titles.
Several industry observers see game-streaming as a big part of tech’s future. However, right now, it seems like it’s not yet fully prepared for prime time. Oftentimes, the experience gets plagued by performance and connectivity problems that frustrate players.
Facebook’s choice to stream mobile games is an intelligent one as these are the kinds of titles which are not performance intensive. The big question here hangs over the idea of Facebook as a reliable gaming platform. Of course, the social media network giant owns, Oculus, a VR outfit which owns a healthy gaming scene. However, with Google, Microsoft and Amazon investing in cloud gaming, there’s still a lot of work to do.
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